How to be a more EMPLOYABLE artist in Video Games - Concept Artist tips.
Concept art is a form of illustration that is used by computer game artists so they can visualise and communicate their ideas to other people.
This helps them to then build from the ideas on paper and construct them into the final outcome that will be used in the games.
Concept art is not only used for computer games, animation and film also use it, most media you see today would have started out as a concept sketch that have been brought forward with help of a team of professionals and industry experts.
You can get inspiration for concept art from anything, life experience, culture, the environment or even a dream you may have had.
Even with fantasy games where the artwork might be unreal, cartoons, abstract etc.
These things show us what the character or objects would look like if they were real.
Concept art helps formulate this in the first place.
Concept art will almost always be made before producing a game.
Some concept art will be done completely digitally; it all depends on the artist.
Concept art is all about getting the perfect final design.
Some artists might draft 50 different ways of how to draw one character before they decide on click to see more one they like the most.
The others will just be discarded.
In the game The Legend of Zelda: The Wind Waker for example each character would not just have been drawn once, the artist would have developed an original idea until they found one they were in love with.
They would then have drawn the character from all angles, front, back, side, above, etc.
This is some early artwork for Link in The Legend of Zelda: The Wind Waker.
In this example you can see how the first sketches top and bottom compare to the middles, which is more like the Link that appears in the game.
The eyes are a lot smaller in the sketches and the height slowly seems to decrease.
Links hat also changes from each picture, whether there is more movement in it, or the way it hangs from his head.
Below is the final concept art for Link and then how he click in the game itself.
This example draw concept art for game shows how similar the concept art and the final game outcome are to each other.
Concept draw concept art for game is not only drawn for characters, backgrounds, places, features and items also need to be sketched out before hand for the artist to get an idea of what they really want.
This is the concept art of the Villa Cloud in Costa del Sol from Final Fantasy VII.
This is how it appeared in the game.
As you can see, in this example the two are very similar and have barely changed from one to the other.
However if you look closely you can spot a couple of things that are different between them.
This applies in the same way to the game industry.
The game industry really emerged into the visual world shortly after the release of the Atari 2600 in 1977.
This is when games first started to use truly skilled artwork.
Nintendo 64 and Sony PSX were revolutionary consoles of the time and they required great concept artists to keep up with the new found level of imagery they could produce.
Characters such as Crash Bandicoot, Lara Croft and Spyro were created in simple hand drawn form.
The art sector of the game industry proceeds to grow at a substantial rate.
Nowadays see more art has embraced the world of digital technology.
Digital painting software such as Raster graphics editors are more widely used these days than ever before.
Technology such as graphics tablets are extremely popular in the industry today, as they are efficient and easy to learn how to use.
An example of a Graphics tablet used to design and draw concept art.
Before this the most common material used for concept art would probably have been pencil, but all types of mediums were used such as oil pants, acrylic paints pen and ink.
The original concept art for the game Draw concept art for game in 1998 would probably have been something like this: Whereas in the year 2014 we can predict that the concept art for Spyro would look more like this: This is just one example of how much technology has affected the appearance of concept art.
The game industry also releases concept art to the public as a way of advertisement.
Sometimes this is released on media such as posters or billboards but it can be released online as a teaser to the public to get them excited for, and talking about a game.
Before the recent release of GTA 5, there seemed to be an advertisement for it everywhere I looked, whether it was a small poster, a television advert or a massive billboard.
This is an example of how important concept art can be, this advert is making an extremely bold statement and the artwork is the most effective part of its purpose to excite people.
Fandoms are very important for games, when players and game enthusiasts like a certain game, they will create play bejeweled 3 for free online without downloading fandom, and they will buy merchandise for that particular game including posters, t-shirts, key rings, etc.
The majority of the merchandise will involve concept art of characters, places or items within the game.
Merchandise is another way that industries draw concept art for game their games, in a much more subtle way compared to the billboards.
For example when someone is wearing a t-shirt displaying concept art from their favourite game printed on it, anyone that that person sees that day will see his t-shirt, even if it just happens to be a stranger walking down the street.
They might be inclined to go buy the game.
There will also be blogs and online communities that get together to talk about the game and recommend the game draw concept art for game other gamers.
It contains original concept art for link and also fan own concept art.
When there is a lot of online talk and a large fan base behind a game it then encourages developers to create multiple sequels of the game and gives them the chance to make a larger profit.
This is an example of a poster for Diablo 3 that is available as merchandise for the public to buy.
Merchandise with concept art is a good way for the game industry draw concept art for game only to make a profit but also to build up a fandom.
Concept art is not only used as an advertisement for the public to buy the game.
Game designers will also create concept art to give to producers in an attempt to pitch their ideas and get funding from another investor or have certain developers buy the idea of their game all together.
Within the society we live in not only does the environment influence what our concept art looks like, but vice versa.
Concept art in modern day life is extremely influential in relation to clothes and fashions as well as what games we play and what films we watch.
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Concept Artist portfolio mistake #1 - No Character breakdowns!
The final level of the art process is the promotional level. This type of concept art will be on adverts for the game and is where the development of the art stops. The final image has been altered, lighting has been added and detail has been put into all the little spots.
оооо, ура, это мой
Абсолютно с Вами согласен. Идея отличная, поддерживаю.
Советую Вам попробовать поискать в google.com
оч понравилось ))
Передаю вам новогоднюю эстафету! Поздравьте своих знакомых блогерров!
Благодарю за очень ценную информацию. Мне это очень пригодилось.
и что дальше!
самый тупой развод
Чего и следовало ожидать, написавший нетипично отжег!
Я думаю, что Вы допускаете ошибку. Предлагаю это обсудить.
По моему мнению Вы допускаете ошибку. Могу отстоять свою позицию. Пишите мне в PM, обсудим.
Ваша фраза, просто прелесть
Эта великолепная мысль придется как раз кстати
блог - это всего лишь часть жизни, и когда нет времени писать в блог - значит все время уходит на другие, не менее приятные дела.
На каком хостинге работает ваш ресурс?
Спасибо за блог, очень грамотно все сделано. Все-таки stand-alone лучше, чем на livejournal и прочих.
Полностью разделяю Ваше мнение. В этом что-то есть и мне кажется это хорошая идея. Я согласен с Вами.
Перемены сеют смуту, постоянство - скуку
Молодец парень. Отвертелся.
Впадло смотреть ...